By Jacob Jones If ever you’ve wondered why video game movie adaptations have begun migrating to television, or why their theatrical output has such a tarnished overall reputation, I’ll first ask how it’s possible that The Super Mario Bros. Movie has been your only VGM experience (even then, not a great one), but if somehow their notorious reputations have spared your eyes to this point…well…wonder no more. Based on the popular video game franchise of the same name, Borderlands stars Cate Blanchett as Lilith, a bounty hunter who is hired by Atlas (Edgar Ramirez) to find and rescue his daughter Tiny Tina (Ariana Greenblatt), who supposedly holds the key to unlocking a secret treasure vault on the chaotic planet of Pandora – Lilith’s home world – and who was released from captivity by former disillusioned soldier Roland (Kevin Hart). In the course of her mission, Lilith meets and forms an alliance with a ragtag team of misfits, including Krieg (Florian Munteanu), a muscle-clad “psycho” who protects Tina, Tannis (Jamie Lee Curtis), and Claptrap (Jack Black), a scrappy robot companion programmed to help Lilith accomplish her goals upon her return home, as well as Tina and Roland themselves. Together, this scrappy team of six must brave desolate landscapes, alien monsters, and bandit attacks, surviving long enough to figure out where the vault is, what’s inside, and whether the real treasure was each other all along.
I’m not what you might call a traditional gamer; I’ve never played the Borderlands games, I don’t really even know what they look like, and I have no special attachments from them that would indicate whether or not I thought this worked as an adaptation. What I would consider myself is a film connoisseur, albeit one still very much in the early stages of that connoisseur-ship, so regardless of the adaptability demonstrated by this version of Borderlands, I can confidently tell you that it doesn’t work as a movie, especially not a movie with little-to-no sense of self and even less teeth for the world it inhabits. If it sounds as though the plot description above is overly chaotic and messy, friend, it is only because whatever plot this film has to begin with is simultaneously over-complicated and drearily under-written. The truth is, Borderlands is as desolate a film in terms of entertainment, inspiration, creativity, or even pure visual flow as its many desert locales and bare-bones sets are in relation to the most basic forms of color theory. In fact, the only set that has anything close to a real identity in terms of its color, or indeed its characters, is a bustling town our ragtag misfits come to about halfway through the film’s 102 energy-draining minutes, which is only used to introduce Jamie Lee Curtis, set up a bland and overly long action set-piece, and tease a plot “twist” anyone who’s seen a movie before could see coming 40 miles away. Visually speaking, it’s an eyesore, so lacking in anything remotely interesting to look at that the copious amounts of poorly-composited green screen backdrops become the only interesting thing to look at simply for being included often enough that one could make a dangerously effective drinking game out of just noticing them. In fact, the film is so devoid of anything tangible or even recognizable from a pure narrative storytelling perspective that any fan service or entertainment it offers doesn’t just go unappreciated but unnoticed by anyone who’s not joined to the games at the hip. Even Deadpool & Wolverine’s cacophony of cameos – which I still contend ultimately don’t mean much to the film itself, to the legacy of the 20th Century Fox canon, or the MCU itself – are at least recognizable enough that there’s a drip of entertainment in just seeing some of those guys show up again. Borderlands doesn’t even have the right level of relevance in the world of gaming anymore for people to have absorbed any recognition of its fan service through pure cultural osmosis (apart from the parts of the movie that are made from that). What really kills any momentum the film builds, however (on the off chance it builds any momentum at all), is that the script itself seems entirely uninterested in the story being told and makes no effort to actually create or sustain any creative sparks that might be resting in the margins of its hollow shell, ditto for its cast, not that most of them seem even remotely aware what kind of movie they’re in, apart from Blanchett; her dead-eyed, practically expressionless pitch is the film’s most clear indicator of just how over this sort of thing everyone is by now. Even amongst that cast, Greenblatt seems to be the only one making a game effort at actually injecting any life into the film at all, and as fun as her performance could be to watch in a film that actually cared about character development at all, whatever efforts she makes here are immediately shot down like a bird out of the sky by Eli Roth’s rush to just get to whatever the next set-piece is without so much as the balls to make that set-piece as fun as Greenblatt’s performance clearly indicates it should be. I won’t wax on and on as to how draining this film’s inclusion into the “cultural canon of cinema” is or whatever, or how it doesn’t actually have anything meaningful to contribute to that canon, because the truth is there are lots of movies way better than this that also don’t contribute a lot of meat to movie history and are just around for the fun of it, and also because as much as I like the ones the ones that do meaningfully contribute, I wouldn’t consider myself pretentious enough to pretend that every good movie has to. But what I will say for Borderlands in regard to whether or not it even could do that is that the movie wouldn’t have anything to offer even if whatever it had was meaningless. In other words, the film is…nothing. It didn’t piss me off, it didn’t make me cringe, it didn’t even bore me to tears so that I begged it to stop or offered my soul in exchange for something interesting to happen. The only thing it did make me feel, for one hour and forty minutes it ran, was the worst thing a movie like it could ever make anyone feel: complete and total apathy. Even then, I struggle to confirm with myself that it made me feel anything at all. I’m giving “Borderlands” a 2.4/10 - The Friendly Film Fan
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AuthorFilm critic in my free time. Film enthusiast in my down time. Categories
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