by Jacob Jones When Pixar first released Inside Out in the summer of 2015, I had just begun working at my local movie theater as floor staff, fresh out of my freshman year of college, and for the first time had gained total control over how many movies I got to see, and when I got to see them (relative to my work schedule). Of course, I had begun my embracing my cinephile self a few years earlier, often going to see things like Gone Girl or the premiere of How to Train Your Dragon 2 by myself, or Dawn of the Planet of the Apes and Pacific Rim with friends, while I sought other contemporary films out elsewhere, usually by taking a chance on blind-buying blu-rays. I was also coming to terms with battling depression around this time, understanding why I felt so much and yet seemingly unable to control my own sensitivities to how different things affected me emotionally. In short, I was in the perfect place both emotionally and physically for Inside Out to hit me like a ton of bricks. I saw it no less than four times in theaters, two of those times being on back-to-back days, and can still recall vividly each of the four spots where I cried during the movie (the Michael Giacchino score certainly didn’t help). It eventually landed at #2 in my Top 10 Films of 2015 – surpassed only by John Crowley’s Brooklyn – and still holds a high placement amongst my favorite Pixar releases.
Cut to nine years later, and Inside Out is still largely considered one of the last of the truly genius original works Pixar has made, as the studio has struggled to recapture the magic they once were the pinnacle of, instead focusing on sequels to other beloved works like Finding Nemo and The Incredibles. There was even a fourth Toy Story movie released, as well as a Lightyear spin-off film. Any other original properties Pixar has made thus far, from their pandemic releases like Soul, Luca, and Turning Red (all of which went straight to Disney+), to movies like Onward and Elemental, have all been generally well-received, but none have been as beloved or as big of hits as that first Inside Out film. In fact, only Coco seems to have come close in either capacity. And now, here we are at Inside Out 2, as Pixar once more attempts to re-capture the magic, or at least replicate the success, of one of the their most iconic original works. Riley is now thirteen years old and moving on up in the world. She has her loving parents, her two best friends, and her own sense of self, and is ready to experience new growth as she prepares for high school life. All her emotions are in complete sync, as Joy, Sadness, Anger, Fear, and Disgust have mastered the mind console to help Riley become her best self. There’s just one small problem: puberty is here to wreck shop. As she and her friends are invited to attend a three-day hockey camp intensive with one of the high school coaches, her sense of self is put to the test, and with these evolutions of inner and outer life come new and more complex feelings than the last ones, such as Anxiety, Envy, Embarrassment, and Ennui. These new emotions threaten to destroy or irreparably alter the very foundations of who Riley is as a person, and it’s up to Joy and the gang to save Riley before her sense of self is altered forever. This sequel has an ambitious task ahead of it, not only in terms of the evolution of filmmaking in simply being a sequel to one of Pixar’s greatest works, but in how the movie itself tackles this intricately complicated subject matter across multiple planes of conceptual storytelling; how do you evolve the character of Riley while at the same time evolving the characters inside her mind that we already know and introduce new characters and concepts which must also evolve in just over ninety minutes? To put things lightly, that’s not an easy ask of any storyteller, so it’s admirable that for the most part that Inside Out 2 largely fulfills the ambitions it sets for itself, and the journey, for all the flaws it has, still feels natural and cohesive. Nothing feels forced, or as though the storytelling so desperately wants Riley to experience her new emotions that it forces the old ones out of the story entirely, nor does it so desperately want to create conflict out of nothing that it mischaracterizes the emotions we already know by having them force the new ones out at the first opportunity. In fact, the film handles its delicate balance of characters quite well; almost all of them feel as though they have an adequate amount of screen time and attention despite how many there are to juggle, even if some still feel a bit like back-burner joke characters overall. Anxiety, embarrassment, and Pouchy (you’ll get to know this one rather quickly) are all stand-outs from the new line, while Disgust gets a little more to do here than in the first film. It’s also still very creative in how it accomplishes showing the audience the ways in which different emotions effect Riley’s actions, particularly one climactic scene late in the film which may be the most accessibly-depicted version of that particular experience ever put to screen (I won’t spoil what it is, but you’ll know it when you see it). The film also evolves Riley’s outer life – the scenes outside her mind – in much more engaging ways than in the previous film. The real-life sequences in Inside Out aren’t bad by any stretch, but they’re a little plain overall, acting more as templates for the real story going on inside Riley’s mind than as fully fleshed-out plots in and of themselves. With Inside Out 2, following Riley herself is much more interesting; we actually enjoy seeing how she evolves as a person, how she navigates her friendships and her relationships to authority and those around her. As she makes new friends, we actually care about how this affects her current ones, and we’re invested in her successes and failures inside the hockey camp she attends. For something that didn’t necessarily need a bump in audience engagement, it’s nice that the filmmakers and writers gave us reasons to want to get out of Riley’s mind as much as we wanted to be in it. Where this film unfortunately runs into trouble is inside that very mind, not so much in terms of the characters, but more in terms of the worldbuilding aspect that the first film nailed so beautifully. Riley’s mind in Inside Out is a tapestry of rich, interesting worldbuilding, with so much variety in how concepts of identity, emotion, and memory are explored even in the smallest of dialogue exchanges that it truly feels like her brain is a genuinely fun place to explore. There are certainly new mental concepts introduced in Inside Out 2, but they’re almost all relegate to headquarters, and we spend so much time there just focusing on what Anxiety is doing that we don’t get to explore the rest of Riley’s mind that much. Without getting into spoilers, there’s really only one scene that expands the world in the same ways the last one continually did, while almost all the rest of the new stuff outside of headquarters is just alluded to, without actually being examined. Of course, it doesn’t help that as the story continues, it becomes somewhat repetitive: anxiety is sort of helping Riley navigate growing up in an uncertain time in her life but is mostly steering her towards a disastrous break, and Joy and the gang need to stop this from happening. The film never really breaks from this line or even entertains the idea that things might go in a different direction. Even in the progression of the plot, no matter what obstacles the emotions face, the goal remains the exact same, and while lessons are learned, those lessons don’t ultimately change the goals or ultimate ends of any of the characters we already know. And as far as the new characters to whom we’re introduced, it makes sense that Anxiety would just take over and run the show for most of the film’s runtime, but we do feel the lack of variety in the new emotions (Envy gets the shortest end of the stick here) because of that choice in the storytelling. (Also, this is a little nit-picky, I’ll admit, but the musical score and the comedy just did not hit the same this time around. Many of Giacchino’s original themes are present, but are so burdened by other instrumentation being layered on top of them that they fail to get a chance to really shine through or punch the emotion of certain moments. Additionally, there are a decent number of jokes to keep things entertaining – including one callback from the first film that’s easily the best joke in the movie – but the emphasis on a more serious tone and more dramatic plotting somewhat sap the film of the same comic cleverness the first film was practically covered in.) Overall, while I admire Inside Out 2’s creative swings and ambitious storytelling, it can’t measure up to the magic of its predecessor. Maybe that’s simply due to how the storytelling evolves with more serious subject matter, or maybe it’s because I was simply in the perfect spot in my life for the first one to release, and the spot I’m in now doesn’t quite match with this one, but nevertheless, it’s a fact that must be faced. It certainly tries its hardest to evolve the storytelling from the first film in a way that makes sense and honors that legacy, and it largely succeeds in its ambitious task of making that progression feel natural, but the lack of more exploratory worldbuilding and somewhat repetitive story end up stifling the rest of what it could have been. Still, it’s decently well-balanced, the evolution of Riley’s outer life was nicely-handled, and it’s still one of the better Pixar sequels outside of the Toy Story franchise. I’m giving “Inside Out 2” a 7.6/10 - The Friendly Film Fan
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The Friendly Film Fan Discusses A24’s Feature Adaptation of the Early 2010s YouTube Shorts. Late in the year 2010 – October 16, to be exact – one video creator named Dean Fleischer-Camp uploaded to YouTube (and Vimeo) a short mockumentary-style film about a little mollusk shell named Marcel, who wore Tennis Shoes and was voiced by comic and future genre star Jenny Slate. Marcel used toenails as skis, wore lentils as hats, and drug around a piece of lint on string to have as a pet, with future openness towards having a dog join the family. The short, running 3 minutes and 22 seconds in total, quickly became a viral hit, and now sits at 32 million views. In fact, it was such a success that a second 4-minute short featuring the character was made and released one year later, with a third to follow three years after that. The two sequels didn’t quite garner as much attention as the original, however, dropping from 32 million to a rough final estimate of 11 million views for the immediate sequel, with the trilogy closer bowing out at a mere 4.6 million. Since October of 2014, Marcel the Shell has not appeared on any screens or in any other works apart from those shorts, until director Dean Fleischer-Camp dropped a feature-length adaptation/sequel to the shorts at the Telluride Film Festival in September of 2021. Its script was written by Fleischer-Camp, Jenny Slate, and Nick Paley, who all worked on the story with Elisabeth Holm. And perhaps most importantly, it was a hit. The feature was then quickly snatched up by indie powerhouse studio A24 and given a summer 2022 release, limited starting June 24, and gradually expanding in more markets until its nationwide release, which is due on July 15 of this year. Whether or not the box office will reflect people’s general nostalgia or interest in the property is anybody’s guess, but for movie fans, and especially for families, Marcel the Shell with Shoes On is likely to be one of their favorite summer experiences.
While there’s not much in the filmmaking itself to surprise, subvert, or challenge audiences in terms of sheer creativity, this new feature-length adaptation of Marcel the Shell with Shoes On is every bit as fun and funny as the shorts on which it is based. Jenny Slate once again excels as the titular character, her voice absolutely perfect for the sort of high-tone childlike comedy aspect of the film, but more than capable of selling its lower moments as well. And, of course, the mockumentary-style format is perfect for telling this sort of story in just this sort of way. As Marcel moves around the home, one can feel the ingenuity that went into crafting not just the character’s personality, but the ways in which his actions reflect that. (He’s also just as adorable as ever, so there’s that.) These are all things that worked before, and they work just as well – if not better – here. What’s different this time around, what with the longer runtime and more room to breathe, is that the film is also full of aching, tugging, occasionally wrenching heart. The emotional undercurrent of Marcel’s journey to find his long-lost family after two years of separation sings with heft and gravity. There’s a pathos here about shell communities and how they came to be, and within that pathos lies an intimate story not only about Marcel seeking his literal family, but about filmmaker Dean Fleischer-Camp coming to grips with what’s become of his own. A24 has always been pretty good about using creative and outlandish stories to tell personal tales of grief, love, loss, pain, and all sorts of other things, but in Marcel, those personal tales are the driving force of the entire film. Marcel the Shell with Shoes On isn’t so much about the adventure aspect as it is about the reflection upon it – how long it can take, how impatient one can become, how frustrating it can be to feel so far from the goal line. Too few adventure films explore just how tiresome for their protagonists the adventure can really be, the toll it can take on whatever hope one began with, eventually leaving one resigned and burnt out. But that’s the thing about indie adventure stories, isn’t it? Whatever resignation the character feels, there is always hope that remains, and Marcel understands this without calling overt attention to it. The one thing that can be said about Marcel in terms of having any flaws at all is that its technical presentation doesn’t do a lot to stand out from the shorts on which it’s based. In fact, the entire movie can sometimes feel as if it was constructed specifically for an online space, unlike another YouTube/comic sensation – Bo Burnham – whose movie Eighth Grade (also an A24 film) tackles the culture of the internet without ever feeling as if it may have been constructed via the internet. To that end, the filmmaking itself could have used a little more heft in terms of the ways in which some scenes are shot, but in keeping with the style of its source material, it does ground the viewer in a familiar setting, so it’s a drawback easily forgiven, and unlikely to bother anyone not actively attentive to those kinds of things. In the end, there’s not a whole lot to say about Marcel’s latest adventure that hasn’t already been said and no corner of his world left unexplored by interested parties. Marcel the Shell with Shoes On may not be as poetic as Moonlight or as creative as Everything Everywhere All at Once, but it is every bit as worthy and reverent of the A24 logo in its opening credits as those are. (And truthfully, what movie can say the same thing about either of those other two?) This summer is chock full of huge releases from a lot of major players in the studio system, but it may be A24 who walks away the victor of the indie scene in 2022, what with that second mentioned film and this. Whatever the case, viewers would remiss to miss this one in the wake of the other three major releases this weekend. Sure, Marcel likely won’t blow your mind, but it’s more than worth whatever time you have to give it. What a lovely, heartwarming experience. I’m giving “Marcel the Shell with Shoes On” an 8.2/10 - The Friendly Film Fan The Friendly Film Fan Breaks Down the Latest from Disney and Pixar. There was a moment, back in the 2000s and towards the middle of the 2010s, that it seemed no animation studio could ever top the sheer ingenuity of Pixar. Films like Finding Nemo, The Incredibles, Ratatouille, Wall-E, Inside Out, and Coco have become not simply some of the best offerings of the studio’s catalogue, but in the history of animated filmmaking (and let’s not forget the brilliantly tragic prologue to Up). Even more recent efforts like Soul have come close to joining those ranks. And then, of course, there’s the franchise by which Pixar came into being – the Toy Story quadrilogy. Not simply some of the greatest animated films ever made, but some of the most essential in forwarding the medium towards its greatest heights, both in storytelling and in aesthetic glory. One needs only to see the vast leap from the o.g. Pixar debut – the first-ever fully CGI animated film – to its (potentially) final offering in Toy Story 4 to observe just how far forward animation has come since 1995. Its animation is near photoreal, its storytelling much deeper and more philosophical than anything one might expect from a movie largely led by a cowboy doll and a talking spork. So why is it that Lightyear, a Pixar-made sci-fi adventure featuring one of the Toy Story series protagonists on an intergalactic mission through uncharted space and time, feels so…plain?
Billed as the movie Andy is watching in the early minutes of the original Toy Story, and the one upon which the Buzz Lightyear toy he receives in that film is based, Lightyear moves along a decent clip with the occasional fun action sequence, some fun side characters, and lots of quippy dialogue for about an hour and a half as its protagonist pushes the limits of space travel, encounters alien robots, and learns that he can’t finish his ultimate mission alone. If the film accomplishes any goal almost perfectly, it’s that it does seem like it would have been a child’s favorite movie in the mid-90s. However, by Pixar standards, the movie finds itself somewhere between “average” and “decent.” That’s not to say it’s bad – though it certainly could be better – but whether audiences have been conditioned to settle for “solid” filmmaking from what used to be the leading studio in animated innovation because of their past output is a question worth asking. There’s no moment in Lightyear where the audience or the characters in it are truly challenged, or even asked to sit with an emotional beat for more than about thirty seconds, tops. In its lowest moments, the film almost immediately skips to whatever the next joke or plot revelation is meant to be, often seeming as if it’s afraid the audience will get bored if it doesn’t keep moving at any cost, including the cost of poignancy or genuine distress. It never slows down or sits with anything whenever things go wrong, apart from maybe twice in the entire runtime. Multiple plot points of the movie almost feels as if they were supposed to be longer, but had to be rushed through in order to keep the film under two hours. It feels as if the runtime mandated the story being told, rather than the other way around. That method of storytelling also extends to the film’s ultimate message, which essentially boils down to “don’t be afraid to ask for help/don’t be stubborn and do your mission alone,” but the movie never really hammers that home until after the climax of the film has come and gone – a climax which raises way more questions than a movie like this has the ability to answer – the actual execution of which seems to be pointing towards an entirely different message about clinging to the past that the film has spent almost no time building toward. Although this other message does give the film’s protagonist a place to go arc-wise, it’s so brief that it never really registers until after the credits have rolled, and even then, it seems as though Disney itself refuses to learn that lesson. There’s something to be learned, but no real challenges to be overcome in learning it that can’t be resolved with a blaster. As Buzz (voiced by Chris Evans in this iteration) moves through his own story, the film never actually challenges him in a meaningful way apart from physical difficulties; at one point, he forgets to inform his ragtag team that [redacted], and it ends up that he has to fix his mistake via another small action sequence. This largely extends to the other characters as well – all true challenges are physical, all emotional battles are clipped by more jokes (most of which don’t land). If anything, the one thing Pixar hasn’t lost is its ability to churn out fun animal side characters like Sox, a robot cat given to Buzz to ease his emotional state after his off-planet escapades rocket him through an extensive time jump. No doubt this will boost toy sales significantly, so the corporate benefits of the character are abundantly clear from the get-go, but nevertheless, when Sox is on screen, he’s always the most watchable part of the movie. Visually, the film looks very good, but there’s not much that it’s doing differently than most other animated films. Compared to recent efforts like DreamWorks’ surprisingly charming adaptation of The Bad Guys, the animation itself feels fairly plain – at least by Pixar standards, and especially after Soul’s breathtaking lighting. That said, what’s there works well enough for most audiences, and you most likely won’t hear many complaints like mine about whether it looks interesting or just pretty good. There’s not as much space action past the first act as one might desire from a film about a space ranger, but what’s there is at least engaging to look at, if only because there’s just so much visual noise squeezed into nearly every frame. In the end, Lightyear gets the job done, but doesn’t put up a lot of effort in getting there. As a sci-fi adventure, it’s solid enough, and kids are unlikely to get bored by it, but for anyone wanting something deeper from Pixar, it’s unlikely they’ll find anything above your run-of-the-mill, average studio animation. There’s little innovation here, but it works on the terms it sets for itself, and it does have a few moments that both kids and adults can latch onto, as well a pretty good lesson for kids to learn (however muddled the teaching of that lesson may be). I suppose the most important question one must ask themselves in the face of something like that coming from Pixar is this: is that enough? I’m giving “Lightyear” a 6.5/10. - The Friendly Film Fan The Friendly Film Fan reviews the studio's third-straight Disney+ release. Back in December of 2020, as Disney and Pixar’s latest animated feature Soul debuted on the streaming service Disney+ (with no theatrical release), the world was introduced to a new normal of which we were blissfully unaware. One more Pixar streaming release and nearly a year and a half later, the latest effort from the animation studio, Turning Red, has debuted on the service – as Soul and Luca before it – sans a theatrical showing. Whether this is fair of Disney to do or whether it’s fair that CEO Bob Chapeck only seems interested in pushing funding towards projects exclusively owned and operated by the parent company while others like 20th Century, Searchlight, or even Pixar get the short stick is a discussion for another time, but it must be said up front that Turning Red deserved a theatrical release. Now, onto the actual review. There are moments when Turning Red feels as though it might transform into something brilliantly subversive, and many times, it’s a hair away from doing so. The main character often bucks from tradition, sneaks out of the home, refuses to heed her mother’s wishes, and generally rebels almost the entire runtime, and the movie not only posits this as a good thing, but something essential to a child’s development as they grow in their independence, especially if their trajectory is distinctly non-traditional. In theory, Turning Red should be one of the most underrated Pixar movies to ever grace a streaming platform. Unfortunately, the execution of those ideas is a little undercut by the fact that this is…well, a kid’s movie. Animation style and any gripes or defenses of it aside, Domee Shi’s first entrant in the Pixar canon has all the ambition it needs to truly cut through some of Disney’s toughest material: parental disapproval and broken parent-child relationships. To its credit, the film doesn’t completely fix the relationship between Rosalie Chiang’s Meilin Lee (a.k.a. Mei Mei) and Sandra Oh’s Ming (Mei’s mother) by its end, but it also doesn’t really make a definitive statement on Mei’s eventual place in the story. We know how we’re supposed to read into whatever’s going on, but it just seems as though the film could have taken 30 minutes getting there instead of nearly two hours, and much of that is due to the story’s lack of focus. When Mei is at school with her friends or interacting with her mother, the movie’s cooking well, and one can tell there’s a lot more meat on the bones than previously thought, but then the moment would come when that meat is meant to be revealed, and it’s just…kind of there. The film’s attempts at comedy work for what the movie needs, but still largely fall flat, and while many of the metaphors and what the story is meant to be saying work in thought, they feel sloppy in practice. Perhaps the sloppiness is partially intent, partially happenstance, but nevertheless, messiness in story is one thing and messiness in storytelling is another entirely. Most of this can be attributed to the fact that Mei’s friend characters aren’t that interesting or three-dimensional (Mei herself feels largely two-dimensional most of the time), but it becomes most obvious when the rest of the family is brought into the fold. Mei’s father is not a character; he’s a mouthpiece for the movie to bounce jokes and character development off of, but we neve actually get to see him develop at all. He’s always around, but never engaged, always in the home scenes, but almost never necessary. His one big moment with Meilin pokes at a sensitivity most animated dads take entire movies to grow into, but the movie doesn’t seem interested in him as anything but a chess piece, a way to move everything else to where it can go while he just stays put where he is on the board. In fact, pretty much any male character in the movie is a one-dimensional piece of cardboard for the movie to use in pretty much every way except advancing the plot or bringing nuance to the story. That’s not to say that the men should dominate the story more – this is very much a story geared towards and for young girls – but it sort of felt as if they were just dropped into a story in which they didn’t really have a place. Where I will give Turning Red its largest line of credit is in how it tackles female pre-pubescence specifically as something that’s awkward, gross, uncomfortable – as all pre-pubescence is – but also entirely and unequivocally normal. The film references periods in no uncertain terms, and I can’t remember the last time an animated movie had the sense to talk about menstruation with anything except cringey embarrassment at even touching the subject. It may seem like a quietly revolutionary thing for an animated film to do so explicitly, but it’s greatest contribution is how non-revolutionary it feels. One notices the jokes around it and the natural embarrassment a child feels going through it for the first time, but the film doesn’t use these as a way to shun or put down the event of having a period; in fact, Mei’s mother goes out of her way to help her daughter get through her “red bloom” (though obviously the movie is dealing with something else entirely in that moment). There are many other thing the movie does well – the animation looks great, the editing is sometimes ridiculously whimsical, it’s not a slog to sit through, there are fun gags and side characters, and there’s stadium scene that’s really neatly executed – but they’re all things Pixar has always done well, so this stood out as something uniquely praiseworthy. Simply put, Turning Red may present itself as something truly of a kind with its peers, and to some it will be – which is a good thing – but by and large, it feels like Pixar on cruise control, just cycling through the motions until the next Pete Doctor project can show everyone how it’s really done. Maybe Pixar needed to be on cruise control for audiences to see just how much pressure is put on them for quality filmmaking at a level most people don’t expect from live-action projects out of more scrutinized studios. I will still fight for films like this and for their theatrical releases, regardless of whether I believe them to be as good as they have the potential to be or not; but cruise control still won’t win any races, and Pixar is starting to fall behind. I’m giving “Turning Red” a 7.1/10. |
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